Mr. Adventure has always been designed like an exaggerated JRPG hero.
Huge pauldrons, oversized armor, a massive sword, bright heroic colors, and enormous blonde spikes all help sell the idea that he belongs in a fantasy RPG. His design pulls from the same visual language as classic role-playing game protagonists, especially characters like Cloud Strife.
For Game Over Level 8, I wanted to strip most of that away.
Mr. Adventure still looking like himself even though he has been dialed back. He’s still a beefcake though!
This arc puts Mr. Adventure in a completely different visual context, so instead of armor and a cape, he gets an 1980s athletic look with a tank top, shorts, striped socks, sneakers, and a sweatband.
I kept pieces of his original identity in the redesign, including his red, blue, and gold color palette and the shape of his wrist cuff, but toned everything down so he would feel more natural.
His hair changed too. It is still blonde and recognizable, but much softer and less artificial than his usual oversized RPG spikes.
The biggest goal was to make him feel more human.
Level 8 begins revealing more about who Mr. Adventure and CoCo actually are, while Sage continues investigating what is happening to Tristan, Kyoko, and the game worlds around them.
That made this redesign especially important. His clothing, posture, and silhouette needed to support a much more introspective side of his character without losing the things that make him immediately recognizable.
I went much deeper into the JRPG influences, character symbolism, class system, and Level 8 design choices over in the Adventurer’s Guild.

